So, having touched on the basic fabric of the Dark Eldar, and what I view to be one of the best troop choices in the game, I now bring us to another perfect example of the Glass Cannon: the Archon.
I named mine using an Eldar lexicon and some creative license, but it translates to The Herald of Eternal Dusk, with his House name being the Champions of the Crimson Lance. I plan on modeling him using the old pewter Archon with a flayed face pinned over his own and the great claw on his right hand, however I'll be snipping off the pistol arm and replacing it with the first really cool lance I find, possibly one of the plastic ones from the Venom or Raider kits with an assortment of bits and chains.
Enough about mine, let's talk about yours. The archon is one of the few hq choices in the game that is this versatile. He can become an incredible tarpit with an electro corrosive whip and some shardnet bloodbrides, and a clone field, or he can run the train of doom over almost anything with a huskblade and soultrap. He can run blasters, agonizers, he can take a 2+ invulnerable, he is just a fierce beast on all fronts. The real thing to remember is that he can do many things, but you should only concern him with one.
I run Khasirdeth with a huskblade, shadowfield, phantasm grenade launcher, soul trap, and incubi. Sometimes drugs if I have the leftover points. This build compliments the incubi ability to run terminator units into the dust quite well by taking characters down with ease. Ideally, use him to kill a sanguinary priest, or wolf guard, or a member of the necron royal court to give him strength six and allow him to become the bane of any multiwound models your opponent has left. The downside to this unit is that hordes, by which I mean any unit that puts more then five or ten wounds on the board, will slaughter them. For example, a unit of twenty termagants. The four incubi would account for likely five or six, the archon another two, and then they would take three or four casualties, by statistics. With this in mind, running him with wyches may be the best course. A clonefield archon with drugs (which almost all help greatly) is resilient, virtually immune to sergeants and power weapons, only at risk from select special characters, is a massive asset, and a bargain at 125 points.
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