Thursday, October 31, 2013

Forgeworld Becomes Legal: What it means

Via Faeit212
via an anonymous source on Faeit 212
immediately afterward (codex Inquisition) we'll be seeing the Forgeworld forces of the space marines and inquisition to update all those rules as well. 

Also, while written to be polite, the sentence that says "while this should be considered official, check with your opponent" in the Forgeworld books is being changed. 

In the new forces of the SM and Inquisiton it says "these are official, but make sure your opponent knows the rules of any models chosen from this book." (quoting from memory so syntax may be slightly different)

So... Let's all welcome Forgeworld to the table.

This fundamentally changes the game. The fact that not just GW will be writing rules and army lists, even books, is a monumental shift in the landscape of 40k. Tournaments have often been the line in the sand, where Forgeworld was not allowed, and that may remain the case, but the argument of "this isn't optional, it is a part of the game now" will hold a lot of weight.

I'm not opposed to the change, because I believe more is better. We don't need Forgeworld to find dominant, broken combos, they exist in farseer jetbikes and missile/riptide spam. Hell, they exist in the Dark Eldar Venom Spam, especially deadly with a skyshield landing pad, where all that fire is protected by a 4++. Forgeworld will simply broaden the horizons of the game, and give us an opportunity to run units and models that we spent sometimes hundreds of GB Pounds on and hours painting and then had to proxy as something else, as the intended model. Provided they are more dilligent then GW in redoing their FAQ pages, I couldn't be happier.

What do you think? Are you anti-forgeworld or pro-registration forgeworld? Will this change your views on "competitive" 40k?

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