Saturday, November 9, 2013

Tyranids: Moved To December, and why I am excited!

So, with news that a hive fleet is so much closer then we thought, my mind flies back to the bugs which got me back into 40k. First of all, I want to point out I am one of those players who thinks Cruddace did NOT give us a book that sucks. He didn't do the bugs justice, but in the game at the time if they'd been any better they would have been wildly over powered. In today's meta, powering up our favourite hive mind, and likely lowering the costs of upgrades rather then units (even Hormogaunts going from 10 points tooled up to 8 - making the upgrades 1 point instead of 2 each - would be a huge difference, essentially giving our 20 bug squads mycetic spores with the savings!) will bring our wonderful swarms in line with the powerhouses of Space Marines (3+ spam is pretty darn good now that they are so cheap!) and Tau and Eldar.

What I'm most Excited for:
1) Assault Bugs. I LOVE Hormogaunts. They're among my favourite units in the game, along side the humble Slugga-boyz. They are just the embodiment of the swarm, a ravenous tide of unrelenting fury that is damn near the perfect predator. Right now, they don't see as much use as they could, failing behind the Termagants due to, in my opinion, the "free" upgrades you get and free models when you bring a Tervigon. Seeing the book shift away from Termagant spam would really perk me up.

2) Tyranid Psychic Powers. I hated that ours were so good until we lost run + assault, and then generally better to swap for biomancy. Seeing an Eldar-style boon/curse would be neat, and giving us some cool mind-melting offence would just be gravy. Shadow In The Warp needs to be made better as well.

3) FULL PLASTIC KIT LINE UP! This is actually #1. Having every model available, viable or not, floats my boat. Having them all plastic just makes me rip my shirt off and howl at the heavens with joy. I really just cannot wait, even if the models don't change, I'll be putting some 300$+ into new kits on release day.

4) More viable units. Right now, I'm a little fed up with monobuild critters. I'm not saying there aren't list options, I just want to see new combos. Mycetic spore-pyrovore spam? Cool. Biovore barrage backed by elite Stranglethorn Cannon-MCs with spike rifle termagants "manning the line" would be so cool! A fast attack "swooping" army filled with Harpies and Gargoyles and such just because we can! Not only that, but we can have new biomorphs and new cool combos of them, rather then the same 2 cut and pasted under every entry, with Regeneration thrown in if you're really ambitious.

5) Finally, I want to see a big army wide change in rules in the form of a single, neat, unique concept. I want a "battle-focus" or "supporting fire" or "chapter tactics" that people talk about. I want a ravenous advance, where we may run and still charge with any creature that has the feed behaviour. Something that fundamentally changes OUR games, the way those rules do theirs.

Those are my thoughts, what are yours? Comment below, and as always please subscribe to keepthese coming!

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