Tuesday, January 7, 2014

The Swarm Feeds: 1500 point Battle Report vs Eldar

I did a pre-codex release battle in preperation for a tournament I'm attending on the 18th. Big Guns Never Tire on Hammer and Anvil deployment, Eldar first turn. The lists:

Tyranids:
HQ
Hive Tyrant, wings, dual Devourers, rolled Iron Arm, Warp Speed

Elites
3 x Hive Guard

Troops:
2 x 15 Termagants
2 x Tervigon, Toxin Sacs, Adrenal Glands, Extra Power (rolled endurance and lifeleech, Life Leech and Enfeeble)

Fast Attack:
2 x 10 Gargoyles, Toxin Sacs and Adrenal Glands

Heavy Support:
2 x Biovores
Trygon, Regeneration

Eldar:
HQ
Farseer, witchblade

Elites:
Fire Dragons x5, Waveserpent w/ scatter laser

Troops:
2 x 10 Guardians, with Bright Lance, Wave Serpent
5 Rangers

Fast Attack:
5 x Warp spiders w/ Exarch and fast shot

Heavy Support:
Wraithknight, bare
2 x 2 Warwalkers, scatter laser and bright lance

Turn One:
Eldar
He lead off with turn one, being very slow, only his 3 serpents and rangers on the board. They killed ~10 termagants, and shuffled a bit.
Tyranids
I got my flyrant stoked with iron arm and endurance before flying him over to the rangers. He could not Vector, unfortunately, but it still put him in range of the waveserpent bearing the warlord. Combined fire from the biovores and the flyrant got the rangers for First Blood. One hull point done with the Hive Guard. My first Tervigon spawns 8 and plugs, the second spawns 8 and continues for next turn.

Turn Two:
Eldar
Deep striking Wraithknight rolled a mishap, and I got to place. I put him in the middle of 2 units of spawned gaunts, and laughed as my gribblies closed in. His outflanking warwalkers came in in his deployment zone and hammered shots at my flyrant, but feel no pain and the need to snap shot saved him, along with all the other wave serpent shooting.
Tyranids
My Tyrant rolled up S and T 9, putting me in a position to vector strike the HQ serpent to death, which I failed miserably, rolling 1 to pen. A unit of gargoyles charged, inflicting 2 hull points. My Hive Guard wrecked a serpent bearing guardians, and the Biovores whiffed. Ended free up the Farseer unit for next time. Trygon continues moving virtually unopposed up the board in the centre, but he's well out of range to charge or shoot. My Tervigon spawns 7 and plugs. My gaunts charge the wraithknight and deal a singular wound.

Turn Three
I'm getting a little hazy on turns now so I'm just describing things in vague order
Here was a big turn, as my Tyrant shrugs off the majority of fire. That failure to kill him really spelled the future doom, as my gargoyles ravage his warp spiders and my biovores demolish guardians left and right. He did kill one with the surprise of the spiders. My Trygon and Tyrant kill off the fire dragon serpent, and tey in turn help to bring my tyrant down to 1 wound, before he starts healing from it will not die. My tervgon dies to his wraithknight after 2 turns of assault, but brought it down to 1 wound where he eventually falls to the poisoned Gaunts on the final turn. My Hive Guard destroy both units of war walkers in turns 4 and 5, and my tyrant and trygon kill the last 2 infantry units on the board for a clean table.

Thoughts:
Reserves really hurt armies opposing a wide spread tyranid list, as denying the board is easy and sweeping up can only really be stopped by mass anti-infantry fire. I'm happy with the way my list performed, though I may consolidate the 2 gargoyle squads to make them better at standing up to combat strength. Likewise, I may cut some costs and make my Trygon a Prime for added range and another tough synapse point.

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